venetianglassmaking858/UnrealClientProtocol
Enable AI agents to interact and control Unreal Engine using a precise client protocol for seamless communication and expanded capabilities.
Platform-specific configuration:
{
"mcpServers": {
"UnrealClientProtocol": {
"command": "npx",
"args": [
"-y",
"UnrealClientProtocol"
]
}
}
}Add the config above to .claude/settings.json under the mcpServers key.
[](https://github.com/venetianglassmaking858/UnrealClientProtocol/releases)
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UnrealClientProtocol is a small, lightweight tool that helps you use Unreal Engine 5 in a new way. It lets you control the Unreal Editor remotely by sending commands over a network. This means you can ask the editor to do things like run functions, change settings, or look inside objects without opening or changing the engine itself.
You do not need to be a programmer or change any part of Unreal Engine to use this plugin. It works quietly in the background, making it easier to automate and manage your projects or tools.
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To run UnrealClientProtocol on your Windows computer, make sure you have:
No additional software or development tools are needed.
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You can download UnrealClientProtocol as a plugin and add it to
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