hirorogo/openforge-mcp
Unity / Blender / Godot を自然言語で操作する無料のMCPサーバー -- 622 tools, MIT License
Platform-specific configuration:
{
"mcpServers": {
"openforge-mcp": {
"command": "npx",
"args": [
"-y",
"openforge-mcp"
]
}
}
}Add the config above to .claude/settings.json under the mcpServers key.
[](https://www.npmjs.com/package/openforge-mcp) [](LICENSE) [](https://github.com/hirorogo/openforge-mcp/actions/workflows/ci.yml)
Talk to your AI. It controls Unity and Blender. Free.
npx openforge-mcp setup---
Existing tools return text like "success". OpenForge lets the AI take a screenshot, evaluate the result, and fix problems on its own.
You: "Build a city scene"
-> AI: Places buildings
-> AI: Takes screenshot, reviews it
-> AI: "The buildings are too close together. Adjusting spacing."
-> AI: Fixes it automaticallyModel in Blender, optimize, import to Unity, place in scene. All in a single conversation. No manual export/import, no switching apps.
"Make a shield model in Blender, optimize the mesh,
import it into Unity, and attach it to the Player's left hand"Version control that feels like save points in a game.
"Save the project" -> auto Git commit
"It broke, go back" -> instant restore
"Show me my save history" -> formatted changelogThe AI enters Play Mode, simulates input, and reports errors and performance issues.
"Playtest the game and tell me what's wrong"
-> AI: Runs the game, simulates input
-> AI: "NullReferenceException on landing.
FPS drops below 30 near x:100."<!-- Replace with actual screenshots --> | Unity | Blender | |-------|---------| | | |
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