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unity-mcp-toolkit

MCP Tool

Yecats/unity-mcp-toolkit

Custom MCP tools that extend Unity's official MCP integration with additional editor automation capabilities.

Install

$ npx loaditout add Yecats/unity-mcp-toolkit

Platform-specific configuration:

.claude/settings.json
{
  "mcpServers": {
    "unity-mcp-toolkit": {
      "command": "npx",
      "args": [
        "-y",
        "unity-mcp-toolkit"
      ]
    }
  }
}

Add the config above to .claude/settings.json under the mcpServers key.

About

Unity MCP Toolkit

A community-driven collection of custom MCP tools that extend Unity's official MCP integration. Each tool adds editor automation capabilities that AI coding agents can use to interact with the Unity Editor.

Requirements
  • Unity 6+ (6000.0 or later)
  • [Unity AI Assistant](https://docs.unity3d.com/Packages/com.unity.ai.assistant@2.0/manual/index.html) (com.unity.ai.assistant 2.4.0-pre.1 or later) — this is a pre-release package
Installation

Add the following to your project's Packages/manifest.json:

{
    "dependencies": {
        "com.whatupgames.unity-mcp-toolkit": "https://github.com/yecats/unity-mcp-toolkit.git"
    }
}

Or use Window > Package Manager > + > Add package from git URL and enter:

https://github.com/yecats/unity-mcp-toolkit.git
Tools

| Tool | Description | |---|---| | McpToolkit.GameViewCapture | Captures the Game View (the final rendered frame the player sees, including UI overlays and post-processing) and returns it as a base64-encoded PNG. Automatically accounts for OS display scaling (e.g. 125%, 150%, Retina). Works in Edit and Play mode. | | McpToolkit.ForceDomainRefresh | Forces a domain reload even when the Unity Editor is not in the foreground. Use after modifying scripts externally to trigger recompilation without switching to Unity. |

Managing Tools

You can toggle individual MCP Toolkit tools on and off in Edit > Project Settings > AI > Unity MCP > Tools. Custom tools appear under the MCP Toolkit category.

Contributing

This toolkit is meant to grow over time with tools the community finds useful. If you have an idea for a tool that would make your workflow better, chances are others would benefit from it too. Contributions are welcome and encouraged!

Please keep the following in mind:

  • Follow the Unity convention for file structure. Tool logic goes in Editor/Tools/,

Tags

aiclaude-codegame-developmentgamedevgithub-copilotmcpmodel-context-protocolopenaiunity

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Last updated7 days ago
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Details

Sourcegithub-crawl
Last commit4/6/2026
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